Civil War Knife

Blender – Unreal Engine – Substance Painter


This project was a chance for me to practice low to high poly box modeling. Starting with a simple block out and refining the shapes as a low poly asset first allowed me to skip some of the re-topology steps typically needed when starting with high poly.

My goal was to create an asset that could be used for a VR game. Keeping the handle higher poly than the blade let me keep the gentle curves and rounded edges of the handle. It was important that these shapes have a good silhouette especially if a player in VR is interacting with them.

The maps were split into two 4k texture sets, one for the blade and one for the handle. My intention was to be able to create effect masks for the blade separately similar to the magic imbuing effects in Blade and Sorcery.

I really enjoyed this project and getting the chance to refine my modeling and work heavily on texturing was a blast. I’m happy with how this model came out and to see improvement in my technical workflow.


Contributions: All